
If the spy completes their missions or the sniper shoots the wrong person, the spy wins. If the sniper shoots the spy, or the spy runs out of time, the sniper wins. Meanwhile, the other player is a sniper situated outside the party, and their goal is to identify that spy and shoot them. The missions are classic spy tropes: planting a bug on an ambassador, transferring a microfilm from one place to another, contacting a double agent, etc. The spy’s objective is to complete a certain number of missions within a time limit. One player is a spy at a fancy party populated with NPCs. While the consequences aren’t nearly as dire in the imaginary scenario that is SpyParty, it has a similar finality: a single bullet, one way or another, ends the game. In a sense, it’s more realistic that way: in real life, choosing to send a projectile through another person’s skull is a decision you most definitely can’t take back. SpyParty is the polar opposite of that: squeezing the trigger is the most intense, nerve-wracking decision you make in the game. Many games that in involve firing weapons have you almost casually filling the air with copious amounts of lead or laser beams or corrosive plasma or what have you. One Hit, One Kill Time to die, President Taft. (Don’t worry, faithful security guard your facelift is coming soon.) (early-access public beta currently open) (developer intends to release on consoles and Steam as well)

Is your fancy tickled, too? Let us know in the comments.
#SPYPARTY LIST OF CHARACTERS SERIES#
It’s what happens before and after the shot that makes SpyParty unique.įev Games Faves is an experimental series where a Fev Games staff member writes about any game that tickles their fancy.

In SpyParty, as in many other games, players can shoot other players.
